![]() There was also a troop of trolls that defended the city. Ever more powerful, battle-ready liches formed another line of defense. Behind them were spellwebs these fields of magical force bore ready spells that were triggered when someone walked into them. Those who got too close were met by a succession of liches who cast spells to destroy or drive off intruders. Travelers were warned not to even go within sight of Warlock's Crypt, as Larloch almost always preferred to slay trespassers outright. Occasionally, he granted some of these liches their freedom, just to see what they would do. Larloch enjoyed the absolute loyalty of these liches, a loyalty ensured by some force of magic, such as Rhaugilath, who was bound to Larloch's will. Under him were lich lords who commanded the lesser undead. The undead were his devoted, eternal servants. ![]() The whole city and all its undead inhabitants were ruled by Larloch the Shadow King. These were the lairs of the shuffling lesser undead who inhabited the city and served the lich lords and comprised its armies. The central courtyard of the castle held smaller buildings and abandoned houses, linked by twisting streets and clustered around the banks of the spring and the walled gardens. ![]() The city was otherwise a gloomy and dusty place. It was polluted with the waste of his arcane experiments-its waters were luminous and at night cast an eerie, flickering light against the towers. The towers stood on the banks of a small spring that welled up within the cellars of Larloch's tower. Each had dominion over a few levels, where they conducted their nefarious experiments. The other towers were home to the liches and vampires of the city. Certain areas, caskets and cupboards contained magical traps that inflicted his powerful curses upon trespassers. He spent most of his time in these chambers. Within the tower were special safe rooms that quickly rejuvenated undead bodies, to which Larloch could quickly relocate if attacked and seriously damaged, only to return revitalized soon after. The highest and most dangerous tower belonged to Larloch himself. Dark bridges without rails spanned over the city, connecting courtyards and garden walls with the lower levels of other towers. These wizard towers were linked to form a large, walled castle around the ruined city and each stood within a circular, walled garden and courtyard. Seen from afar, the soaring towers that comprised the Warlock's Crypt had the semblance of great talons clad in black mail, menacing and grasping at the sky. Īs a flying Netherese enclave, Orbedal once hovered over the Cold Forest, on the southern shore of the Bay of Ascore. However, its location on maps was inexact and it was quite isolated. Warlock's Crypt lay somewhere in the western side of the Troll Hills, at the mouth of the Winding Water. These names were later corrupted into the name "Warlock's Crypt" or "Warlock's Keep". These names could still be found in old accounts and maps into the mid-1360s DR. Under the rule of Larloch, the city was called variously "Larloch's Crypt" or "Larloch's Keep". As a Netherese enclave, the city was originally named "Orbedal" and was also called "Sanctuary".
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